Now we're R'lyeh cooking with gas!
almost 8 years ago
– Fri, Jul 29, 2016 at 09:34:13 PM
Fellow Cultists, erm, I mean...
Friends,
Now that we have unlocked 3 major community goals (Custom cards, Bennies and miniatures), it's time to reach our main project goal and start unlocking those stretch goals. We have so much ready to offer in terms of additional content.
Some of the great questions we have been getting center around the source material, the famous personalities we'll be meeting, and the historical era we are going to be entering.
To most, a fast, furious and fun jaunt through the Roaring Twenties is enough. Jumping in an autogyro and swooping down for a rescue landing atop Miskatonic University, armed with amazing TeslaTech; that is what this game is all about. You can also combine it with other Savage Worlds settings or TTRPGs, really make it your own! Herald: Lovecraft & Tesla the Tabletop Roleplaying Game is all about the joy of sharing an adventure with friends. Your sessions can be lighthearted and fun, or as dark as the ElseWhere. You don't need to be a history buff to have fun, or be a scholar of Lovecraft's fiction. This game is open to all.
However... For those who really love getting into the speculative historical fiction that Herald offers, we've got a treasure trove of fascinating facts and connections that tie everyone into the battle against the invading forces from beyond the stars. And we are going global. This is way bigger than Providence now, my friends.
We'll take you to the back alleyways of Tangier, show you Marie Curie's laboratory in Warsaw, accompany Trilussa through the secret tunnels under Rome, see what's really inside the basement of the Bauhaus school in Weimar. You will develop protective elder sign talismans with artists like Kandinsky and Klee, Miro and Munch. Josephine Baker will show you Paris, you'll meet with young Chancellor Churchill in London, plan for war in the upper rooms of Harlem's Cotton Club with mythos-hunters Duke Ellington, Count Basie and Cab Calloway. Go toe to toe with an up-and-coming Capone in his Shoggoth-infested Chicago. Deliver coded letters between fellow Cthulhu-fighters like young Jorge Luis Borges and Ernest Hemingway. Mark Twain tells you that Bohr, Noether and Planck need help deciphering that page of the Necronomicon that seems to solve the electron spin issue of Zeeman's effect. Accompany Clara Bow and a young Alfred Hitchcock in a zeppelin ride to Los Angeles to join Fritz Lang, Buster Keaton, and Charlie Chaplin on a mission to investigate an avatar of Nyralathotep. Quick! Take a train west in the Republic of China to where the TchoTcho of Tibet are appearing in greater numbers. Tackle the mysteries of lost Dagon, the Plateau of Leng, and the madness of R'lyeh. Travel with a hand-picked team of the best and brightest of the 1920's to the bottom of the world, slipping under the Antarctic ice shelves in a prototype S-boat built by Glenn Curtiss and Nikola Tesla. If you are a history nerd (like I am, obviously!), then this game is going to be like candy.
Lastly, for those wondering if HP will be a racist in the game like he was in reality, I'd like to point out that the comic book series by John Reilly does not shy away from that issue. Lovecraft's world-view was as twisted as a Gwarloth's flagellum, no doubt, but history shows that with an existential common enemy/threat (Cthulhu in this case), we humans quickly re-prioritize what we feel threatened by. Xenophobia against invading Star-crab Mi-Go Fungi from Yuggoth is okay. In fact, it's what will allow us to survive. When push comes to shove, we humans stick together when cornered as a species. HP and some of the others in the 1920s might have to learn that life lesson a bit more quickly in-game.
More updates to come! Thank you for your support and please tell your friends so that we can make this fiction a reality. We have so many cool stretch goals waiting!
Alexander